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Hi, I'm Artyom Kuznetsov.

Two years ago, I started thinking about changing my life and studying 3D modeling to make it my main topic for the future.

Now I have experience with:
Blender, Photoshop, Substance Pinter, Marmoset Toolbug.

Native lang: russian
.
Second lang: english A2-B1


 

First public work for theatre using blender and UE4

For this scene was created copy of real tiny house from theatrical play and montage captured fragment from UE4.

After some time I did some work for my father's milling machine.

At the same time, I took the “Super Blender” course from the VideoSmile resource and a flashlight model - my first personal result with good topology control.

The next, I got a job at a company for 3D printing of miniatures.

For 4 months I have only two such models because the main part of the work for all beginners consists of fixing, preparing many models from other artists to 3D printing, create renders. So after a while, I left it.

After that I got some free time between my second job and I would be happy to spend some of it playing games, but better - is create something by hands __

So I tried to create a simpe multiplayer level for me with a friend on UE5. Of course, I’m not a programmer, so it was just blueprints with YouTube.

But after that I was impressed how close VR became to real consumers, acquired a headset and began to port some models and levels from my favorite Lora for VR Unity Game (BoneLab).

                   https://mod.io/u/426ab9czhcszvmr/

What now:
Currently I have completed several courses on modeling models for games.
I have some experience working in Blender, Marmoset toolbag, Substance Painter, Photoshop.
I’m also working on my English to raise it above A2-B1.
To get a real feel for the results, I created the clothes and added them to the Enfusion game engine (Arma Reforger) to play with friends.

And I know how little this is for real mastery in the profession, so,
I continue to study and someday I hope to find a friendly team and take a worthy place.

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